Today, we’ve started to process two series of books: Game Programming Gems and AI Game Programming Wisdom. Both series have come recommended by the folks in our GAME curriculum, so if you possess any interest or are taking the classes, you’ll have these handy reference materials available for your perusal. They’re full of tips, tricks, interviews, how-tos and information about the different specializations within the game development industry.
If you’re not familiar with our Library Reserves, they’re the books on the first floor that you probably think are all dictionaries and encyclopedias. FALSE! Well, not all of them, anyway. They are materials that can’t be taken out of the library (sadface) because they’re either too valuable or (like these) are books designed to be glanced at in short intervals and not always worth reading cover to cover for your need at that moment.